The third member who cares about the spells being cast is on the sideboard. Thus, the act of using several spells in a row to reanimate your Arclight Phoenix is also an act to cast the skull. Mtg goldfish standard phoenix full#And further improving the composition of this duo, the graveyard full of spells is an extremely appetizing invitation for the Demilich, who takes advantage of it in both of his abilities, allowing him to return from the graveyard or cast spells from there when attacking. Thus, the simple act of you preparing your phoenix to rise from the graveyard is capable of leaving the Demilich costing only one mana or even for free, casting only one more spell. Unfortunately, the devaluation of this deck in Modern started to occur when Faithless Looting was banned, which for a very low cost allowed you to increase your hand and get rid of unnecessary cards (or cards that would be good in graveyards, such as Arclight Phoenix).Ĭoincidentally, three is a number very similar to four. The deck was pure Tempo Juice, which allowed you to easily deal with anything the opponent presented while keeping your threats. With cards that allowed you to draw and discard both blue and red, the deck always had a handful of spells that would trigger the return of any phoenixes your opponent had previously been able to deal with. This deck was everything an Aggro dreamed of, as it was permeated with consistency and never went into what I call “The Open Coca-Cola Mode”, which is when the deck's gas runs out. Modus operandi was to find a way to put the Phoenix in the graveyard with some card, like Chart a Course, and keep casting spells over and over, to finally return all the phoenixes in the graveyard to the battlefield with Haste. I must say, both for me and for most players who used it, this deck is considered one of the most exciting. This creature created a whole new and popular deck around itself, both in Standard and Historic, where I used it, as well as in Modern. The phoenix emerged a few years ago in Guilds of Ravnica, and is characterized by its ability to respawn from the graveyard at the beginning of your combat phase if you've played three or more instants and sorceries previously that turn. But even a jujitsu or hand-manipulation deck should have a few cards capable of dealing normal damage in case of an uncooperative opponent, so the test is still fair.The heart of this deck lies in the pair Arclight Phoenix and Demilich. Decks based around these concepts will do better against real opponents than the Goldfish test would indicate. Also, the Goldfish opponent has no hand, so Black Vise and The Rack don't deal any damage and Hymn to Tourach is pointless. None of these tests will really give a good measure of a jujitsu deck's abilities. If your deck consistently scores over ten, you're likely to get chewed up by faster decks.Įxceptions to this are jujitsu-style decksthose that do almost nothing on their own, but turn all your opponent's forces against him. A more typical fast deck will score seven or eight fairly consistently. Five or less is an amazing score, usually possible only with extremely lucky shuffles or a deck loaded with out-of-print cards. Do this several times, and average the results to get a measure of the sheer brute power of your deck. Unless, of course, it's a "jujitsu" decksee below.)Ĭount how many turns it takes to kill the fish. (If your deck can't deal 20 points of damage against a defenseless opponent, it's time to give up Magic and start playing Go Fish. All you have to do is deal 20 points of damage as quickly as possible. The most basic deck-test (originally called "The Test" on Usenet) is very much like a goldfish: it's an opponent who doesn't do anything. It just swims around in its bowl, and then one day the cat eats it or you come in and find it floating belly-up. A goldfish is a rather boring pet: it doesn't do much, and you can't really interact with it.
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